Photography

In Vienna, Making Wood Waltz Down Stone Walls

woodpeek

Imagine wood flowing like water, cascading in a stream down ornate granite walls.


Now imagine being able to catch these pellets of wood with the flick of a fingertip, or sending dusky chunks tumbling end-over-end, altering the course of a stream made of virtual timber. It’s lumber that’s anything but lumbering.


This dramatic display was put together by Italy’s RebelDot inside Vienna, Austria’s town hall – or rathaus — earlier this summer. The trick behind this digital display of sticks: a suite of NVIDIA technologies that swiftly transformed the neo-Gothic building’s irregular architectural elements into a projection screen for an interactive display of falling wood.



NVIDIA’s PhysX physics engine was used to simulate the behaviour of rigid bodies – in this case, logs – as they rolled down intricately carved stone. Rebeldot then used hundreds of photographs to determine the geometric properties of the soaring space’s ornate surfaces using MeshLab, a widely-used piece of open-source 3D mesh processing software.


By using NVIDIA CUDA technology and a workstation equipped with an NVIDIA Quadro K5000 graphics card, the interactive agency was able to build its interactive exhibit in 25 minutes, rather than two-and-a-half days, allowing the group to set up their exhibit – allow visitors to enjoy it – over a single weekend. Not as easy as falling off a log, but close.


The result was a showstopper that drew crowds of onlookers eager to play with the digital display, which was part of a celebration of the 2013 Schweighofer Prize – a €200,000 sum awarded every two years to celebrate innovation in the European wood industry – by European wood processing company, Holzindutrie Schweighofer.


Call it interactive art that portrays wood is anything but dead.






by Jens Neuschaefer via NVIDIA
In Vienna, Making Wood Waltz Down Stone Walls In Vienna, Making Wood Waltz Down Stone Walls Reviewed by Ossama Hashim on August 13, 2013 Rating: 5

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