This is our most exciting Game Developers Conference yet.
GDC is all about developers. And we’ll be at the show March 14-18 at San Francisco’s Moscone Center working with, training and meeting developers.
We have two days of hands on training where we’ll show how to debug and profile using real game code. We also have 15 talks about advanced rendering techniques, Vulkan, profiling, Android development and, of course, virtual reality.
There will be NVIDIA engineers at our GDC booth showing off new GameWorks technologies, Vulkan and VRWorks. So stop by and meet us face to face. We love to meet with developers.
Here’s a quick rundown of what we’re up to:
Advanced Graphics Techniques Tutorial Day (Monday)
This day-long tutorial provides an in-depth look at how DirectX technologies can be applied to cutting-edge PC game graphics. We’ll be placing special emphasis on the new programming model and hardware capabilities enabled by DirectX 12. These will be delivered by NVIDIA’s and AMD’s demo and developer technology teams as well as some of the top game developers.
NVIDIA Tools Labs (Tues and Weds)
Come and get schooled using the industries best debugging and profiling tools for both Android and PC development in one of our hands on Tools labs. You’ll get hands on experience using our tools with real game code. It is also a great opportunity to meet our engineers.
To sign up, please visit the links below:
- Nsight Visual Studio Edition VR Developer Labs (Tuesday)
- NVIDIA SHIELD Android Developer Tools Labs (Wednesday)
Presentations from NVIDIA (Wed, Thurs, Fri)
We have 16 presentations spread over three days, covering virtual reality to DirectX 12 and Vulkan to high performance Android development with NVIDIA SHIELD. If you make games, we have some talks you should come to.
Wednesday, March 16th | West Hall, Room 3014
- Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter | 9:30 am to 10:30 am
- High-performance, Low-Overhead Rendering with OpenGL and Vulkan | 11:00 am – 12:00 pm
- Advanced Rendering with DirectX | 12:30 pm – 1:30 pm
- Advanced Geometrically Correct Shadows for Modern Game Engines | 2:00 pm – 3:00 pm
- Fast, Flexible, Physically-Based Volumetric Light Scattering | 3:30 pm – 4:30 pm
- Advanced Ambient Occlusion Methods for Modern Games | 5:00 pm – 6:00 pm
Thursday, March 17th | West Hall, Room 3014
- From the Lab Bench: Real-Time Rendering Advances from NVIDIA Research | 10:00 am to 11:00 am
- Raise your Game with NVIDIA GeForce Tools | 11:30 am – 12:30 pm
- Rendering Faster and Better With NVIDIA VRWorks VR in UE4 | 12:45 pm – 1:45 pm
- Vulkan and NVIDIA – The Essentials | 2:00 pm – 2:30 pm
- Designing a VR renderer and engine for modern CPU/GPUs using MaxPlay’s Game Development Suite (GDS) sponsored by NVIDIA | 3:00 pm – 3:30 pm
- Android TV Gaming: Designing (and Programming) for Success on Marshmallow | 4:00 pm – 5:00 pm
- Borderlands: The Pre-Sequel on Android – AAA porting with NVIDIA CodeWorks | 5:30 pm – 6:30 pm
Friday, March 18th | West Hall, Room 3014
- Streaming Games from the Cloud with GeForce NOW | 10:00 am to 11:00 am
- Indie Guide to Leveraging Industry Partnerships | 11:30 am – 12:00 pm
- Magical Realism: The Art of Creating Everest in Your Living Room with VR | 12:15 pm – 1:15 pm
Full details of all these talks can be found on our NVIDIA Developer Zone GDC2016 page.
The post Get Schooled with NVIDIA at GDC appeared first on The Official NVIDIA Blog.
by David Coombes via The Official NVIDIA Blog
No comments: